GTA VI / GUIDEDISTRICT
Places in Leonida
On this page
Leonida is the setting of GTA VI, and Vice City is one part of it. Start with its different landscapes, then use the regional guides and the map to keep your bearings.

From Leonida to an individual place
Rockstar’s presentation puts Vice City alongside Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia and Mount Kalaga. These names are useful entry points, rather than a survey of final borders or a complete list of towns.
Keep three scales in mind: Leonida is the wider setting; a regional guide brings together a landscape and its places; a map marker opens one place record. A regional label alone does not establish a boundary.
Use the landscape as your first reference
Water links several of the views. The Keys image follows a bridge between islands; the Vice City image places buildings beside the waterfront. Grassrivers brings the view down to an airboat among floating plants.
Low housing in Port Gellhorn, distant industrial chimneys in Ambrosia and rocky slopes at Mount Kalaga offer other reference points. Compare these visible features before trying to connect scenes. An image can help you recognize a place without establishing the distance to the next one.

Turn observations into a useful map
GuideDistrict’s interactive map contains 2,139 place records and six regional entry points. Zooming reveals more markers, while the full list lets you search beyond the current display. This total describes our database, not a confirmed number of places to discover in the game.
Positions are community estimates. Save useful records to favorites, add a note about what you want to check, and export a backup. Map accuracy explains placements; backup help explains how to keep your own work.

Choose your next level of detail
Use the regional comparison to choose a landscape to examine. Stay on the map when you want to find a named record. Reading a dossier and locating a marker answer different questions, so move between the two as needed.
Questions you might have
Can I calculate travel times from this map?
No reliable in-game travel time follows from estimated marker positions. Final routes, access and measured distances need to be checked in the game.

Vice City in GTA VI: waterfront scenery, Boobie Ike and Dre’Quan Priest, and an entry point to the interactive map.

Leonida Keys in GTA VI: islands, bridges, Jason Duval and Brian Heder, with an entry point to the interactive map.

Grassrivers in GTA VI: water, wetland vegetation and alligators in the official images, with an entry point to the interactive map.

Port Gellhorn in GTA VI: homes, roads and a water tower in the official images, with an entry point to the interactive map.

Ambrosia in GTA VI: a waterway, night lighting and industrial structures in the official images, with access to the interactive map.

Mount Kalaga in GTA VI: national park scenery, wooded slopes, a road and a bridge, with access to the interactive map.